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In Wilderness, 2 to 8 players race to the nearest civilized village. But the village is not close, and the way there is not paved. You will have to find water, hunt for food, avoid wolves, bears, and snakes, endure sickness, and keep your strength up to be able to get there.
Each player’s health is kept track of with 3 parameters: thirst, hunger, and strength. Every turn you get more thirsty, hungry, and fatigued. The thirstier and hungrier you are, the more tired you become, and that determines how many action points you have each turn. If your strength hits bottom, you die. The action points are used to walk, but also to hunt or rest. To regain your strength you also have to sleep.
One of the biggest risks is encountering a predator, since they attack you with two dice and you defend with only one die, and lose strength equal to the difference. And they can scent you from a mile away…